iArtsit三维图形创作工具
iArtist三维图形创作工具基于三维图形图像实时引擎技术,以其易用的人机交互界面和丰富的效果特技支持,并凭借强大的实时渲染能力让用户创作更高品质的图形图像产品。
应用场景
各类传媒内容生产包装制作
电视台、平面媒体、网络媒体、新媒体等多种形式内容生产包装与制作
虚拟现实和增强现实应用
各类虚拟现实与增强现实场景内容生产制作与应用
各类三维信息可视化制作与生产
传媒、教育、医疗、娱乐、体育、气象等各行业三维信息可视化应用
全息影像可视化艺术创作
各类全息影像、AR/VR视频等影像可视化艺术创作与输出
iArtist4.0带来全新体验,与Omniverse连接
iArtist4.0 brings a brand new experience, Connecting to Omniverse
iArtist 4.0采用自研渲染引擎,具备实时3D建模、场景搭建、无代码编程、可视化交互设计,及外部数据实时接入等能力,通过连接器基于USD、NUCLEUS与其他支持Omniverse的DCC应用实现编辑操作协同。
Based on a self-developed 3D rendering engine, iArtist 4.0 has the capabilities of real-time 3D modeling, scene building, code-free programming, visual interaction design, and real-time access to external data. Through connectors based on USD, NUCLEUS, and other DCC applications that support Omniverse, editing can be coordinated.
兼容USD标准
Compatible with USD standards
支持USD(通用场景描述)打破了3D模型格式和属性的局限,大幅提高了资源的整合效率。在不同行业和应用程序之间,通过OMNIVERSE 平台进行资源共享,实现多人协同工作。
USD (Universal Scene Description) breaks the limitations of 3Dmodel format and attributes, and greatly improves the efficiency of resource integration. Resource sharing is achieved through the OMNIVERSE platform between different applications, enabling collaborative work among multiple people.
材质效果还原
MDL Material Effect
能够将MDL(材质定义语言)提供的材质和光效高度还原,创作者可以在不同DCC应用之间自由地共享基于物理性质的材质与光线效果。
Capable of highly reproducing the materials and lighting effects provided by MDL (Material Definition Language), creators can freely share PBR materials and lighting effects between different DCC applications.
场景结构解析
Scene structure analysis
通过Omniverse 连接器,能够正确解析USD格式3D场景结构,将其与自身场景树结构进行正确的对应。
Through the OMNIVERSE connector, it is possible to correctly parse the 3D scene structure in USD format and transform it to iArtist scene tree.
操作实时同步
Real-time synchronization of operations
iArtist4.0在与其他DCC应用协同工作时,通过NUCLEUS实现增加、删除,修改等编辑操作的实时同步,引擎渲染能力得到尽情释放。
When working in collaboration with other DCC applications, iArtist4.0 achieves real-time synchronization of editing operations such as adding, deleting, and modifying through NUCLEUS, fully unleashing the engine's rendering capabilities.
跨DCC应用协同
Cross DCC application collaboration
能够与CREATE、3DMAX、Maya、UE4/UE5等DCC(Digital Content Creation)应用实现内容创作协同,通过实时同步加速工作流程,其中与Create编辑操作的同步更具有代表性。
iArtist4.0 is capable of collaborating with DCC(Digital Content Creation) applications such as CREATE, 3DMAX, Maya,UE4/UE5 for content creation, accelerating workflow through real-time synchronization.
关于Omniverse
About Omniverse
NVIDIA Omniverse 是一个启用多GPU的开放式云原生平台,由NVIDIA RTX 技术提供动力以支持实时协作,是专为虚拟协作和实时逼真仿真而打造的易于扩展的开放式平台。
NVIDIA Omniverse is a scalable, multi-GPU real-time reference development platform for building and operating metaverse applications and based on Pixar's Universal Scene Description and NVIDIA RTX technology.
使用教程
Tutorial Video
您可以通过观看视频了解如何将iArtist4.0和Omniverse连接起来。
You can learn how to connect iArtist4.0 and Omniverse by watching the video.